11 months ago

1000 Followers - Some Words


Wow... I just reached 1000 Followers on this site, younger me never really thought i would reach this number count but life is truly unexpectable.


I think it's worth for you all to hear how i got here in the first place:

Back in the distant 2014 i was just some kid who was really into fnaf stuff in general (yes, i'm one of those kids who thought Deimoss' Balloon Boy theory was a real thing) i was just happy with the things i had, i never really thought of making a gamejolt account because:

  1. I did not know how to make accounts ._.XD

  2. I did not want to seek fame or anything spectacular, i just wanted to be some kid who played games, discovered new things but the most importantly, have fun.

Well... that was until 2016 when i discovered "Six Nights at Zaftero's" Which might have aged like ass to this day, i considered it as the best fnaf sister location fangame i ever found. I noticed it didn't have an android port and I wanted some way to contact the creator for that (you know, kid also wanting to be friends with its idol) then i figured you need an account for that, so i looked at some video and yeah the rest is history (except the fact i didn't befriend him anyway LOL)

I eventually abandoned that account for another one, then repeat, repeat, repeat, repeat... Until we reached to @bobux573 !

On january 2021 i made a few friends (i blame quarintine for completely fucking up my social abilities), i found out they had a few cool games made. That's when, on June of that same year i thought...


What if i make my own game, but with me and my friends in it?

I think we all know i love fnaf fangames (some of them) and considering the great friends i had, i wanted to become something i was proud of, make a game to prove how much i'm grateful for my friends and the people supporting me, a game where i can implement my own ideas, unleash my creativity...

And that's how Shadow Nights was born at the confinement of my mind! Obviously didn't know jack shit about game developing so i contacted a few friends to work for me (most of them left). Things looked hopeless on 2022 but then LAN ARRIVED AGAIN HELL YEAH!!!!!! Then game released next year and the rest is history

With the release of my first ever game i gained quite a lot of following.

To give you an idea i only had about 300 followers before Shadow Nights, and then i had about 700 followers when the second game's page released: That's like the TRIPLE of when i had 300.

Making the game and fully releasing it gave me one mindset that is still present to this day: If you have a goal or a dream you have to go for it, chase it, eat it! No matter how difficult it looks, no matter how many people disapprove your pursuits, the outcome will be satisfactory. Life is about discovering new things, and it's never too late to put that into test.


I want to thank Shadow Nights for partially getting me where i am now, but from the bottom of my heart...

I want to thank YOU.

Thank you for supporting me this long enough, Thank you for being there for me when nobody wasn't, and Thank you for being who you are, if it wasn't for all of you i don't even know where i would be at now. Discovering gamejolt was the greatest thing that could have ever happened to me. I met amazing people, found out new things, but most importantly, boosted up that fun. And all of you prove that point so much further.

You guys rock. Keep rocking. :)

~Shad

"We're gonna reach for the stars tonight!"



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