Next up
Seeds rework (WIP)
This was something.
Seed packet sprites used to be one sprite per plant, now the game uses an array to manage the background of the Sp and draw the plant sprite above the seed packet (and uses a shader to create the outline)
Didn't know how to show the amount of new content for the game, the video duration ended up being 16 minutes so... yeah.
New Plants,
New GUI,
Added a lot of keybinds,
Last Stand Endless
And a secret mode...
(WIP)
Cheap yet strong strategy
The ground plants logic is finally coded!
With the snow pea rework ground plants are now stronger!
(Snow pea shoots slower but now after 10 peas it will freeze a zombie)
Fumeshroom
coughing zombie vs hydrogen shroom
(early doomshroom test)
Infinimario actually didn't feel like a game, it was just a test (for procedural generation), so i decided to change that, drafex14 did the mario and goomba sprites, the music is a cover (i didn't know the name of the composer, tell me if ya know please)
Thanks a lot for following the game, i'm really happy ngl.
Made a peashooter doodle i hope ya like it :D
Muchas gracias por seguir el juego, estoy realmente feliz para que mentir.
Hice un garabato de un lanzaguisantes, ojala les guste :D
WIP
New look for the game
WE ARE BACK :D
There were some issues that affected the development (not anymore)
(Maybe) we will do an overhaul.
(Baldfirepeacausewhynot?)
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Hubieron algunos problemas(ya se soluciono igual xd)
Quizas haremos un overhaul.
(Guisantecalvoparalabuenasuerte)
A lot of features were added on PvZ Evo Cross (New and redesigned Seed Packets, New plants, new animations for zombies, new reanimations and last... we are hiding something HUGE for the game!), you can watch some of the new features on the last video!
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