Game
Six Nights at Jupiter's 2: New Stars

6 months ago

17/2/25 - Devlog 1 - Office + Cameras.


Hello again! Just come to release this short devlog explaining what's been happening since I joined the team as a coder.

For starters, the game has been going smoothly and we are slowly working towards getting a proper night working.

That does mean that you've still got a while to wait before we can show any proper footage, so you'll just have to take my word for it.

Office and camera systems are currently my main focus in coding in right now, so expect a new devlog within the coming weeks.

If you have any questions/feedback, leave a comment and either me or Sky will respond back to you.

That's all for now, goodbye!

-Blurple



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Next up

Got the turning animation finished! Now I have to implement the flashlight mechanic

What's wrong with them?

Finally finished the front side of the office!

Now I'm in the process of making the turn animation and the left side (anims take a really long time, especially when you're trying to make sure everything matches up )

I hope Nintendo won't sue me for this...

Slow but steady progress on the office!

Introducing the Foxy Clock and another WIP screenshot of the office! The clock was so fun to make and is probably one of my favorite things from the game

Happy Easter to those who celebrate it!

If you don't celebrate Easter, have a good day!

4/05/2025 - Devlog 2 - Welcome to the Office.

Behold, Foxy!

With this being final animatronic for the demo, I'm super happy with how it turned out

Just popping in for a quick post to let ya'll know that development was on a short hiatus whilst I was taking a break from Turbowarp. I am back to developing now (slowly)

Sorry for the delay, so take these WIPS as compensation

-Blurple