Game
Six Nights at Jupiter's 2: New Stars

3 months ago

17/2/25 - Devlog 1 - Office + Cameras.


Hello again! Just come to release this short devlog explaining what's been happening since I joined the team as a coder.

For starters, the game has been going smoothly and we are slowly working towards getting a proper night working.

That does mean that you've still got a while to wait before we can show any proper footage, so you'll just have to take my word for it.

Office and camera systems are currently my main focus in coding in right now, so expect a new devlog within the coming weeks.

If you have any questions/feedback, leave a comment and either me or Sky will respond back to you.

That's all for now, goodbye!

-Blurple



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Introducing the Foxy Clock and another WIP screenshot of the office! The clock was so fun to make and is probably one of my favorite things from the game

Hey everyone! I'm super glad I can help to continue progress on this game and I promise we'll provide an update soon

What's wrong with them?

Just popping in for a quick post to let ya'll know that development was on a short hiatus whilst I was taking a break from Turbowarp. I am back to developing now (slowly)

Sorry for the delay, so take these WIPS as compensation

-Blurple

Got the turning animation finished! Now I have to implement the flashlight mechanic

I hope Nintendo won't sue me for this...

Here is a WIP of the office! Making the other rooms is next on my list which should actually lead into me making the actual night system

Even more progress on the office!

Slow but steady progress on the office!

Happy Easter to those who celebrate it!

If you don't celebrate Easter, have a good day!