Game
Floating Sandbox
2 years ago

187.5 and 24,300 - or, Second Performance Update!


Dear shipmates,

Stick in your mind these two measurements: 187.5 and 24,300. They are the measurements of our "large benchmark bar" model with the current implementation and parameters of the spring relaxation algorithm in Floating Sandbox 1.17.5: bending is 187.5, and CPU time per-frame is 24,300μs. These are neatly explained in the second post of our series, which you may find at https://gabrielegiuseppini.wordpress.com/2023/04/23/adventures-with-mass-spring-networks-part-ii/.

msn-6.png

These numbers are the starting point of our quest to improve performance and rigidity of the simulator. As we experiment with different algorithms and optimizations, any bending measurement lower than 187.5 or any CPU time lower than 24,300μs will signify an improvement for the upcoming Floating Sandbox 1.18.0 update.

You may track our progress with these improvements by following our blog series. Keep on eye on these numbers!

1
1
1


9 comments

Loading...

Next up

1.12 Screenshot #1

Floating Sandbox at LVL UP Expo 2025!

Sneak Peek at the New Water Flood Algorithm

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Family band complete!

An infected room from the second part of Cybel ! Are you up for some cleansing?

My D&D art for my family so far (WIP if you couldn't tell)

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.