Game
1x0ng
10 years ago

1x0ng 0.3 fixes bugs and makes better death sounds!


I’ve just released 1x0ng version 0.3 with several bugfixes and improvements:

  • Improved, more satisfying death sound.

  • Fixed issue with player becoming stuck in wall at start of some levels

  • New tiny musical fanfares when levels open

  • Fixed color-contrast issue with one color theme and the tracer’s red wire trail.

  • The oldest chevron on the board (out of the 4 allowed) now flashes, indicating that it is the next to disappear when you lay a 5th chevron.

Next up, I’ll work more on level generation and on the difficulty progression as you move forward in the game.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

What you all think

I-Buki

Mio-Da!

Ibuki Mioda!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

a drawing I did because I was bored😪. But I love how it turned out.😊