I’ve just released 1x0ng version 0.3 with several bugfixes and improvements:
Improved, more satisfying death sound.
Fixed issue with player becoming stuck in wall at start of some levels
New tiny musical fanfares when levels open
Fixed color-contrast issue with one color theme and the tracer’s red wire trail.
The oldest chevron on the board (out of the 4 allowed) now flashes, indicating that it is the next to disappear when you lay a 5th chevron.
Next up, I’ll work more on level generation and on the difficulty progression as you move forward in the game.
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