Game
Jackwald's Five Nights at Treasure Island Assets Kit V2.0


8 months ago

2.0 CAM 3's wall renders differently in 2.79 compared to the Blender version AnArt used (2.66.1) because apparently Blender's N-Gon algorithm was updated at some point; my updated archive will include a fix. (Thanks to @Chiro_The_Skunk for informing me!)




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For those unaware, I have officially turned 22 today!

I still don't know how to feel about being one year older than I already was, but hey, it's life.

Here's some really cool fanart by TeriosTheAnimator and isthis2024!

Courtesy of RealDonkey64, a screenshot of a long-since deleted progress report for FNaTI 5.2/5.0 V3 has been recovered! This also reveals AnArt had been accepting submissions for fanmade jumpscare sounds.

So it turns out that this whole time, @FateForWindows 's Really Happy Mouse texture in Abandoned: Discovery Island was officially released in the Project Disney model pack.

So... took me a while to get to a 100% accurate Corruptus recreation, I guess?

A soul desolate

December 5 am I right boys or am I right (4th if you're me and my dad...)

Ghost Hunting!

I had a really weird dream today, so I made a render out of it. Yes, really.

"FNATI Disembodied stretch to camera in CAM 3 "HAGUNGA" 26 bold comic sans" - My dream journal

I have never once heard of this Spamton-ahh word in my life or know what it means

On this exact day and time, eleven years ago, APPSvN / AnArt1996 would release a test demo for what would later become one of the most influential Five Nights at Freddy's fangames of all time.

Happy 11th Anniversary, Five Nights at Treasure Island.

Ennard

Added AnArt's girlfriend to the 1.0 credits in the upcoming new Notes doc just now because I'm an idiot and forgot to add her (if you're reading this Jenetiik I am SO sorry for forgetting to credit you )