

2.0 CAM 3's wall renders differently in 2.79 compared to the Blender version AnArt used (2.66.1) because apparently Blender's N-Gon algorithm was updated at some point; my updated archive will include a fix. (Thanks to @Chiro_The_Skunk
for informing me!)
Next up
For those unaware, I have officially turned 22 today!
I still don't know how to feel about being one year older than I already was, but hey, it's life.
Here's some really cool fanart by TeriosTheAnimator and isthis2024!
Courtesy of RealDonkey64, a screenshot of a long-since deleted progress report for FNaTI 5.2/5.0 V3 has been recovered! This also reveals AnArt had been accepting submissions for fanmade jumpscare sounds.
So it turns out that this whole time, @FateForWindows
's Really Happy Mouse texture in Abandoned: Discovery Island was officially released in the Project Disney model pack.
So... took me a while to get to a 100% accurate Corruptus recreation, I guess?
A soul desolate
December 5 am I right boys or am I right (4th if you're me and my dad...)
I had a really weird dream today, so I made a render out of it. Yes, really.
"FNATI Disembodied stretch to camera in CAM 3 "HAGUNGA" 26 bold comic sans" - My dream journal
I have never once heard of this Spamton-ahh word in my life or know what it means
On this exact day and time, eleven years ago, APPSvN / AnArt1996 would release a test demo for what would later become one of the most influential Five Nights at Freddy's fangames of all time.
Happy 11th Anniversary, Five Nights at Treasure Island.
Ennard












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