Game
Five Nights at TubbyLand 2: RECODED
7 days ago

2.1.3 Update


It may look like a "big" update but to me, it's not reeeeaaallllyyyy that big.

Fixes:

  • Fixed the Active Direct Shows not playing (I really fucking hope so)

Changes:

  • Changed the Custom Night Rosters. They now have a little glow effect around 'em.

  • If you get killed by one of the Animatronics in the Nightmare Night (Which I believe NOBODY (incl. myself) has even gotten there in the 1st place), you'd get sent to the warning screen instead of closing the game.

  • Some minor UI changes/fixes, idk.

Yeah, again, 6/20 mode and Nightmare Night have still not been tested if they're beatable. But I BELIEVE that another update MIGHT come out again later today. Yes, 2 updates in one day. And I think it'd be mostly focusing on the A.I. so that the game is AT LEAST beatable, but still (kinda) RNG based and ragey.

And how in tf does this game have more followers than the 1st one-



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Indeed.

Update coming soon.....

Updated Menu + Extras and Custom Night Showcase

Game Icon

LET'S GOOOOOOO!!!!!!!!!!

A.I. testing for the Prototypes (VERY EARLY TESTING)

80071NG_U9...

01001001 00100000 01101000 01100001 01110110 01100101 00100000 01100010 01100101 01100101 01101110 00100000 01100110 01101111 01110010 00100000 01111001 01100101 01100001 01110010 01110011 00101110 00101110 00101110

How I feel rn after finally finding out how to fix the Fullscreen "glitch"/bug resetting on the Menu everytime you get there after 1 fucking day:

Extras Early Preview

OH MY, YOU'RE SO BEEEAAUUTIFUUULL!!!!

(If this post reaches 20 likes, I'll show you the complete 6/20 Mode Cutscene)