2.2 update is a small release. There's no new levels or groundbreaking changes, just a few nice additions and changes:
Added a new resolution scale option. This allows the player to conveniently change resolution while keeping the aspect ratio the same. This setting is available from the UI but is overriden if you decide to use the width and height settings
Screenshot scale setting is now available from the ingame UI
Improved a terrain performance regression from 2.1, significantly reducing the number of batches and rendered triangles related to the terrain
The bottom buttons in the settings UI now are black in level 1 and 2, just like they were in the main menu
Code cleanup and ported Slenderman's code to the new Enemy API that I made during the creation of level 2 (this doesn't change anything for the player)
As for level 3, I am still working on it. It will be an indoor level and Slenderman will have a special alternative mechanism for teleportation that is based on waypoints so that he can teleport very well in indoor maps with lots of collisions and corners. I am designing a whole new gameplay mechanic to level 3 that is different from the objectives in level 1 and 2.










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