Game
Hello Neighbor: Hidden Spirits
2 years ago

2/3
His suspicion chance is 0% by default, but anytime you alert him and the suspicion meter goes up, so does that percent chance. The more you alert him, the more likely he'll go looking for you.




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The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

Added proper window jumping and swearing when the Neighbor is in hunt mode

New prototype house exterior & Slight Redesigned Interior :)

Will post some screenshots of the interior once it gets properly furnished

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke for the remodel of the first floor

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)

We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve all issues upon completion.