This is quite a "big" one.
Changed the Camera Button UI to make it more visible (made by me btw).
Added a Quality Option (Yes, the prayers of Toaster Computer users have finally been answered)
Changed the A.I. a tiny bit, so it should make the game AT LEAST more beatable (still haven't beaten 6/20 yet, I'll get to that later on).
On Night 1 ONLY, the animatronics (except for Tinky Winky) will not start to move until ABOUT 1 minute into the night. I didn't even test it out, but I believe it should work.
Tinky Winky's A.I. has been slightly changed a bit. I'll get to that later on as well.
Added a Glow effect for the Smoke Machine Button when the office has been fogged up completely, to A) make it look cool and B) in case you can't remember where it is if you've moved your mouse.
Aaaaaaaaaaand I believe that's all.
So, 1st I'll get to Tinky Winky. In case you didn't know, everytime you'd look at Tinky Winky, it would add 1 number to his Moving timer every 1 second. I removed it. Why you may ask? Because I want Tinky Winky to AT LEAST start moving and give the player a bit more panic. Because Tinky Winky could deadass not move one bit through 6 whole nights. Well, it may still be like that, but who tf cares now.
As for 6/20, I still haven't beaten it, BUT I am 80% sure that it is beatable NOW. I was continuing the challenges and managed to beat everything except for the final one. But wanna guess how far I've gotten? 3:24 AM. Yes, I believe it is beatable.
As for the Nightmare Night? I don't know, I will have to see it once I've beaten 6/20, whenever that'll be.
And once again, how tf does this game have more followers than my 1st game's recode-










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