1 year ago

2 unused icons for an unimplemented drag mode option in the sprite info panel 😲




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I changed how tiles are drawn so (for now) there are entire out-of-bounds areas that are excluded from being stamped on, and you can see the view bobbing pattern lmfao

Better collisions are coming.

trying to make collisions that arent total dogshit. quite hard.

new testing world

say block is goated if you need to know where something is but dont want to make a costume because you're debugging

I am going to do what Mojang does best: procrastinate.

I want to make a tool for me to animate and define entities similar to blocks. Why don't I just include this in ExtenderDragon? See slide 2.

(ExtD is for hundreds of blocks, not a dozen mobs.)

finally, some good fucking blocks

I made a page for this weird project to post my ramblings.