Next up
oh god chapter 3 was peak.
the temptation to talk about it is agonizing. i already got the secret boss and MAN that ending.
i must mouth but i have no SCREAM aaaa
FNaW Time Shift Version 2.0 Devlog #6
*Reused Joke Here*
Gee Gamejolt, thanks for making me feel old on here.
And it didn't even come through on my Spawnday!
Ah well, Happy 4 Years ya goobers, yall are awesome.
Trying out a new program with this drawing: Krita. Definitely on the simpler side, but so far, it looks pretty good for stuff like Ref Sheets and such (speaking off, be prepared for two more soonish.)
WAIT THIS IS THE PERFECT TIME TO INTRODUCE THE WORLD TO YAGNA
I've been fairly busy :)
IRL and in coding! 3 of the 6 planned AI for Virus Mode are fully coded in with Virus Bowser (Kinda obvious lets be honest here.) being partially done!
What are yall's opinion on how the game looks so far?
Why the heck is the Time Shift Gamepage one of the first things you see when searching 'The FNAW Origins Café'?
Like, why not the ACTUAL Origins?
(Also no, this is not hinting at a 3.0 version. This is just really weird to me.)
I am genuinely having SO MUCH FUN with this and I don't know why! I've literally fully programmed in the movement mechanics as well as my favorite lil' animation in this so far!
Now that I've figured out the mechanics of all the VIRUSES (not coded in yet, I'm not that quick) It's about time I give some renders for each Virus!
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