Hello everyone, my name is Marcus. It’s been a while since I’ve posted any news or updates, mainly because I explained it on Game Jolt (always available on Game Jolt, where I post news and everything else https://gamejolt.com/@SilvaNight74). First of all
-the game will not be released with a mobile version (Android) on the Play Store for now. At the moment, I’m focusing more on PC users. I can send the APK on itch.io, but it will take time to optimize. Meanwhile, the game is running at 75 fps (it may go higher than that).
-I changed the balance of the enemies and altered the collision sizes of all objects in the game, optimization, new enemies and their classes
-New animations
-Bosses will be unlockable. Yes, you won’t have to reach a certain point in the game to defeat them. The four bosses will be in the game’s play area. Cycle Bloodness (original ncob style, no power-ups, slides, or other abilities) Timer stops (challenge stages, 10 stages with challenges involving a timer) Cursed Town (the complete game now with new abilities and new enemies) and Hittens Mode (Boss Rush)
-Achievement system will be added soon, both on GameJolt and itch.io
A LOT OF STUFF. I hope it’s worth it in the end, I’m putting my heart and soul into making this game really fun to play.
I haven’t updated the game on itch.io, so this will be the final demo version. The game will be complete by 2026.
Second and last topic
FUTURE PROJECTS
2026 is going to be HUGE. I plan to release card games based on Magic and side-scrolling games like Metal Slug or Contra. I’ll be back with my YouTube channel, talking about games I recommend and how I make games (for those who are interested).
News will be posted on my Game Jolt page. It’s getting late now that I’m posting the update.
Well, thank you everyone for your attention. Now, heads up and let’s go!











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