Game
Megaman: Wily's Last
3 years ago

3 boss stages are complete on the layout. this weekend im going to push to finsh the rest and get ready to start on the wily stages for the week. Then we'll start enemies and gimmicks.




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So! Our next boss is nearing completion on his sprites, wont be long till im coding him. In the mean time however. Whats This! A possible save menu?

After some serious thinking, The title screen has been simplified heavily. I believed the other one was alittle over kill. So now, here is the new one!

The bosses

Whats this, a character select screen perhaps?

First of the boss updates, Loud Man. Now hes really rocking that showstar look!

Been a tad hard at work making some more sections and building some gimmicks. Here your seeing some of thorne's place along with a fancy elevator leading down into more of his base. Hopefully gonna showcase some more of his stuff soon!

healthbar for X and Zero

We got a spriter for this game and MMXBP!, thanks in advance for all the work youll put in FXFreitas!https://twitter.com/Pixel_FXFreitas for designing my bosses! Now! Meet Stormy Narwhal! A navy admiral maverick in control of a tropic hydroplant!

Sonic Boom! (Loud Man's Weapon) The gif is slowed down for some reason, its much faster normally

Road map so far of how far the game is coming, we are at the moment getting tilesets and advanced menus, the menus are a hard learning curve due to how many new things i need to figure out but im slowly getting there