Game
Megaman: Wily's Last
3 years ago

3 boss stages are complete on the layout. this weekend im going to push to finsh the rest and get ready to start on the wily stages for the week. Then we'll start enemies and gimmicks.




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new update, next boss is pretty much sprited, all hes missing is a few effects and the animation process and getting him in the game.

The bosses

First of the boss updates, Loud Man. Now hes really rocking that showstar look!

Road map so far of how far the game is coming, we are at the moment getting tilesets and advanced menus, the menus are a hard learning curve due to how many new things i need to figure out but im slowly getting there

Whats this, a character select screen perhaps?

Unless i can get some spriters, heres a test at one of the Mavericks by me using a base. This here is Grounded Boar

healthbar for X and Zero

We got a spriter for this game and MMXBP!, thanks in advance for all the work youll put in FXFreitas!https://twitter.com/Pixel_FXFreitas for designing my bosses! Now! Meet Stormy Narwhal! A navy admiral maverick in control of a tropic hydroplant!

So! Our next boss is nearing completion on his sprites, wont be long till im coding him. In the mean time however. Whats This! A possible save menu?

With UltimateMaverickX as the one creation renders and concepts. Here is the fully rendered version of Stormy Narwal!