I'm bad at perspective.
I'm also not what I'd call an artist, but perspective is a personal issue for me; I've only ever taken high-school level art classes, and have never taken any kind of college-level or professional classes. I try drawing in my spare time in hopes I may find my own personal art style, but I've never really put much time into it. That's something I wish to change in the future.
One thing I learned watching Jonochrome's cancellation video on 'One Week at Flumpty's' is that he made a basic 3-D model of the in-game map, and drew an outline over it to create a sense of perspective. Again, my art isn't even comparable to his, but it did give me a basis to work off of for each of the camera feeds in game; and is another reason why I say these games wouldn't exist without the Flumpty games.
I'm gonna say this again at some point when I put out my perspective on the FNaF community, but it truly doesn't matter how much experience you have in art, game design, ect. Making FNaF fan-games is a fantastic way to get started in game development; having a defined goal you can work towards, and being able to put your own creative spin on the series' mechanics has allowed this community to grow, flourish, and share their ideas with one another, and it's part of the reason why I keep coming back to FNaF over and over again.
This is a progression of CAM06 from the second game; I made 3-D models of all the maps and used them to draw an outline for nearly every room in the game. Certain rooms, such as the hallways in the first game, or the vent shafts in the third game were basic enough to the point where they became exceptions.
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