300 . 300 people clicked that follow button. 300 people care about what I do and what I say… and now there are 300 followers for this game.
This absolutely blows my mind. Do you know how many people that is? That’s enough people to fill a small theatre. It is absolutely crazy to think that if every single one of you sat in that theatre, I would be looking at 300 people.
I am so grateful to every single one of you. I really am. I wouldn’t be where I am now without you guys. You guys are what drive me, you keep me going through my day, you keep me on my toes and I don’t mind that. I love that. I adore every single one of you and I hope that one day, I can meet at least one of you. That is my goal as of now. To meet at least one of you.
I’ll try my best to make a video for you guys but my camera isn’t working right now so I’ll make a compilation-celebration video thing if you’d like!
Thank you all so so so so much for everything. I can never thank you enough. Have an amazing day and remember - don’t let the world change your smile, let your smile change the world.
Thank you all and as always, I will see you… in the next news article! Buh-bye!
-Internaut
xx <3
Next up
Tock...Tick...Tock...Tick... Time is of the essence, Mark...
...The clock is ticking backwards, Mark. You can save all three of them...
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Shadow The Hedgehog X pixel art
I was bored, so... ManutKat.
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
I worked so hard to get all four of them to the end safely, but then...
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)










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