Game
Kalvgv's Descent into the Pith
5 years ago

4.19 announcements:

Planned is a quest log, adding tab functions to character sheet and controls page.

Adding NPC to first level dungeon for Main Quest line

Adding relic to first level dungeon should you wish to do the cleric's quest line.




0 comments

Loading...

Next up

4.18 Patch notes:

Incomplete Overworld Added

2 NPCs with quests and dialogue system added

There is a known issue with the dungeon system now, will look into for tomorrow's build. solution was allowing player to walk through walls.

player now eases walls.

Big update headed your way!

I've added a simple dialogue system, an overworld, and Lord Tom, the Tomato King.

It's still being worked on for the overworld, but expect something by midnight tonight for an update.

4.17 notes

extended length of lightning scroll to 20 seconds

added sfx for spells and attacks and imps

attempted to debug level changing and found some issues that are hopefully now resolved

divines now bless you with a domain relevant familiar

Some New Updates coming for 4.17 build tomorrow.

* Familiar patches, 2 new familiars, and domain restricted familiars

* Divines get a render

* Blessings display

*Kalvgv's sprite is added

The two familiars I will be adding are, Wasp and Frog.

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Rockin the Guitar, an Axe like Guitar I made for my Uni project

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc