Hello, this is JPA. It has been approximately 4 months since the final major update released.
I did create a video explaining my final thoughts a while back, but here I'd like to write an addendum to that video.
When you are creating a game, ideas that seemed good at the time can seem horrible after a long time, but if your game is far into development, you can't really back out of the decision, especially if you give yourself a release window to follow. I think Tony Grayson puts it best, as he refers to his experience of creating ANTONBLAST. I resonate with the feelings he describes here:


There are also choices that simply clash with Angry Birds, aside from the numerous non-AB elements throughout which I've talked about before, another thing is the difficulty. Angry Birds has an RNG physics randomizer, combined with the high difficulty of the later levels, it makes an awful time. I wanted to make something hard, but Angry Birds isn't the place to do it. Hard challenges in games should be consistently beatable without much luck involved, in my opinion.
The next thing I want to discuss is the game "ruining my life".
It kind of did, here's what I mean.
I started work on the game back in roughly 9th or 10th grade. I was at the age where I should've tried to get myself a job and a car. I specifically held off on these opportunities to buy more time to work on the game. Now in 2025, after finishing the game, I fell into a struggle as I had to spend the whole summer learning to drive and find a job (the latter of which was to no avail).
As of September 16, I will be taking a driving skills test very soon to hopefully get my license and soon a job, which I should've spent time working for 2 years prior.
My will to work on this project directly impacted my life in a negative way, even if it was only for a handful of months. I should not have tried to rush this game to get it finished and go fully focus on those other things.
I am going to try to keep a better work-life balance for the next project I'm working on (Mario's Misadventure) which is a smaller scale project, but I now understand I should not always put a project in front of important life duties.
I am sorry for the way this game turned out, I let complications with time management and decision making get in the way of it and I suffered the consequences. I want to learn from this experience and improve in the future.
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