Game
RESTRICT
4 days ago

5.1 is here! You can see the changelog below!


  • New Bossfight: Louise (Arena 5)

    • Also redesigned omega sneekie (not sure if this was 5.0 but at least it’s stated now)

  • 4 New Upgrades: Electrical Discharger (Arena 4), Galactic Honey (Arena 6), Superstar Blade (Arena 6), Shooting Star (Arena 6)

    • Redesigned Pyromania to be in arena 3 and renamed to frostbite lantern.

    • Fixed Jelly Gem and Ichor not being able to actually appear as upgrades.

  • New Enemy: Mock (Arena 7)

    • Buffed nearly every enemy in the game to have more health

    • Added a new enemy stat: Defense. Defense is how much damage will be nullified when an enemy takes damage (Ex: 2 Damage / 1.2 Defense = 1.6 Real Damage)

    • Codex is a bit outdated right now, but I’ll make a mini update to fix it.

  • Reworked Mirror Mode into Helpless mode, in Helpless enemies deal 2x damage and arena gimmicks (for arenas 3+) are added in. Helpless mode is canon

    • In addition to that, boss rush has been renamed to story mode as it’s also canon.

  • 3 New Characters!

    • Zopi (from the facility) can teleport and gets a buff upon being hit.

    • Marigold (from the greenhouse) can heal herself and carries around a pet snake that poisons enemies!

    • Hillary (from the church) can illuminate enemies to one shot them!

  • Pets rework! Instead of pets directly changing your stats at the start of a run, there are now stat multipliers. Depending on the multiplier, the stat is permanently buffed or nerfed for the rest of your run (Ex: Using Spiritual Fox technically makes all speed you have x0.2 permanently). This isn’t stated in the guides menu yet but in a soon patch I should add it.

  • Lots of teasers for the future updates have been added to guides and codex! Although a lot is subject to change.

  • A lot of minor changes:

    • If you already have a weapon, seeing it again will tell you what upgrading it does in a run

    • Arena 3’s base music change to add the old music into helpless mode

    • Fixed Jelly Squinns being able to delete Hitscanner’s dot projectile

    • Every weapon in the game should be upgradeable now, and some upgrades were balanced/tweaked

Notes: My apologies for taking so long on this update, I got really sidetracked and started adding a bunch of stuff. Luckily that means a bigger update for y’all. As for plans for the next update, I might rework Ryler as his slowing is really bad. I also plan on adding the casino next update, which will probably drastically change how runs work and allow a lot more lore. If I’m not burnt out by then, I can probably add around 2-3 new bosses (including reworking the Warden’s fight) and the remaining two enemies for arena 7. I also might add some type of in-game credits as I can’t use gandi ide to credit music anymore.



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