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(NEW DEMO) Corrupted Files

2 years ago

59 likes on one of my recent posts? I cannot reiterate how much I appreciate it when my posts are featured. 9 months ago when I created this account, I was a nobody posting stuff that got 1-3 likes. Thanks so much, everyone, for the support!




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Just released my first metal single!

Check it out if you haven’t already. That would be awesome

https://artists.landr.com/056870498317

Also I released the corrupted files (my fnaf fangame) soundtrack. I duplicated “N0 ESCAPE” accidentally

https://artists.landr.com/056870498768

Proving the unreal 5 haters wrong by getting my fangame to run run at 400+ fps

Kinda surprised myself honestly

What am I doing with my life

Raw footabe of very early Beta of FNAF 2 remake by me. It just exists and i already planned the gameplay and everything. It's just due to my schedule and other business, its very unlikely i will finish this at all. Here what i got so far.

Been working on an FPS side project in UE5, and decided to throw away way too much of my life and make a battlefield style destructible building. IMO the physics might be better than battlefield lol, but DANG LOOK AT THEM WALLS CRUMBLE

Fnaf 2 reimagined screenshots, just for practice in blender.

Still not happy with the state of the demo, so I am currently uploading a new update (0.3) which includes:

Bug fixes, environmental improvements, added easter eggs, new soundtrack, pause menu, and master volume slider. Engine Version updated to 5.6

The Corrupted Files Demo Is Out!!!!

Right now there is a glitch I have to fix where the text is not on screen long enough, so read fast I guess. I'll fix it soon.

Edit: Fixed

https://gamejolt.com/games/CorruptedfilesGarry-gabbage/793488

Just for practice and to compete in a challenge against an AI image. This is mine with Blender and some Photoshop editing. Not perfect but its good for 3 am.

Working on some more battlefield style destructible buildings in unreal 5

I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.