-The blue bar is both the health and time. The pink bar fills as you kill enemies and once it’s full it drops a powerup (after you keep it for a while). Each player has 4 different weapons and whoever picks it up gives it’s respective player the weapon. To keep the weapon you need to keep killing enemies.
-The shield defends you from projectiles, but not direct contact with enemies. It needs to absorb projectiles to keep running.
-The game currently has 4 stages that loop infinitely and get harder as you go. Both enemies and bosses take more hits to kill. Besides, it takes even more kills to get to the boss. New enemies appear further in the stages. Every stage has 2 bosses that are randomized every time and 7 different monsters that appear at different percentages on the progress bar.
-The worm archers can be killed, just walk a bit further towards the sides of the level.
-You can run by holding Shift (P1) or Enter(P2). Might help crossing the screen faster, but it’s really zippy, so watch out. Also, I really reccomend playing with controllers, you get a tiny bit more control over the character.
-If your health/time bar is full, it might be better to keep each player at a side. That helps reduce the amount of enemies in the screen so there’s less stuff to dodge.
-Try focusing more on the dodging aspect rather than the shooting if there are any projectiles on the screen at all. Trust me, they’re not that big and that might be a problem to players if they don’t keep track of the bullets (it’s a design choice, bigger stuff would have to move slower and the game would feel more sluggish)
-Stage 4 is a testament to your bullet dodging skills. Get ready for it.
Next up
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