


A few screenshots from my upcoming project. It will be quite smaller in scope than Nihil, but I hope to release the entire thing in one go.
Release date: I don't know.
Next up
Dawn of Dreams, a new project released for the Yume Nikki Fangames Jam, has been released. Expect this project to be expanded upon in the future, either in the form of regular updates or in next year's Jam.
Version 1.0.1 has been released. The changelog includes rework and expansions of several areas such as the nuclear wasteland, retro city, and others, as well as bugfixes.
Aether, a new larger project and the prequel to Nihil, has been released. Note that this first version of the game is unfinished and does not feature a proper ending yet. Expect more content in the (potentially far) future.
Version 0.2.0 has been released. The changelog includes a reworked Nexus, the addition of friends, of 8 new worlds and 3 new effects, as well as bug fixes.
Kaizo Nikki, a smaller project released for the Yume Nikki Fangames Jam, has been released. Given the tight schedule of this release, expect minor updates relatively soon.
This is unrelated to my previously mentioned project, which is still in progress.
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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