Boss 9 is done.
I’ve decided to try to add a challenge mode.
I don’t think I’ve mentioned this here on the devlog before, so I’ll mention it now: I’ve added temporary power-ups to the game as a thing to go alongside the permanent upgrades.
Next up
First look at the level 30 boss battle
Sorry about the relatively inactive devlog, here's some technicolor turrets to make up for it
What lies beyond level 20? New enemies and fiercer turrets, that's what!
...?
Oh, did you think this was dead...?
...nah, but it was on hiatus.
I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...
I get that you're excited I improved your sprite, turrets, but you really don't have to shoot me in the face one bajillion thousand times to show it...
Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.
Protip: Don't get cornered by flames
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Microsoft Windows XP Unprofessional (windows logo prototype)
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