Next up
lil' bit of a chaotic showcase; my entire group got lucky with getting the same electrifying item (There is over 500 items, so getting the same item for all is very rare), turning us all into terrifying pylons
Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns
My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)
WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds
For today's boss addition: a tree with feet
WIP on a new snowy biome for my co-op roguelite arena, tried a dim terrain just so one can still see hazards
Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)
Progress on some of the items/mechanics requested, looking forward to implementing more! (Thank you for the fun ideas!)
What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)
Some more basic-attack visuals (melee/ranged) for my co-op roguelite arena, various weapons have their own special effects, and with more designs on the way!
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