Game
Turing Adventure
11 years ago

A little rant


Well, I finally understand why the bots aren’t as precise as they should be… The software we’re using as a back end is full of bugs! This I knew for the past days, but I’m surprise to dicover that It does not even implement correctly the AIML matching algorithm that is out there since… 2001!

I am rushing adding shoddy I-fixed-it entries to the bots knowledge database in order to salvage what I can and make the game fun and playable. Right now is a frustrating experience that would lead players to believe that they have to come out with the exact input, like in old text adventure; which is the exact opposite of the point I wanted to make with this game! Roarr!

I feel like trapped in the cell myself!



0 comments

Loading...

Next up

We have won the Colossal Leap Award! Turing Adventure has won the Colossal Leap Award in the Adventure Jam! We’re so happy! Thank you folks for your support!!

Thank you for sending us the conversations! After each game, Turing Adventure asks you for permission to send us the conversations you had with the NPC. They *help us a lot* to improve the conversation experience! Thank you! :-)

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Runestones: from concept to in-game model🗿

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Levels' maps.

Made my first ever animation.

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100