Game
FNAF 1 - REWRITTEN -
2 years ago

A little thing about the shaking:

The camera shake is controlled by an invisible "fear" value that increases when Mike gets scared. It will slowly go down, but to make it stop faster you can calm yourself by following phone guy's advice on night 2.


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Yesterday was the last day of my semester, finals are over!

UPDATE

I was thinking about changing the font of the word "Rewritten" in the title to Mike's handwriting font. I also wanted to try to make a proper stand alone logo thingy to represent the game other than just the basic title text. Do any of these work well?

A small change to the extras menu is coming tonight

for the few of you who are wondering what my next project will be, I have officially started prototyping my biggest non-FNAF project with guidance from my level design and scripting teacher! these are some super early screenshots of some of the prototype

https://www.youtube.com/watch?v=dvz2WapezG8&ab_channel=iAmReese We are $60 away from all 15 character models releasing!!! and they all have unique lore paragraphs in their descriptions!!

a small update featuring improved effects for night 5, improved lighting in extras, and some small changes to the extras area will release in the next 24 hrs

HEY YALL!!! For FNAF's 10th birthday Im gonna try to knock out some bug fixes today!!! REPLY WITH BUGS YOU WANT TO SEE FIXED!!! (and hurry! I only have a few hours)

Halloween content update now available only on itch.io, this game is no longer supported on gamejolt