Game
Deltarune: Extra's
3 months ago

A look at the first new enemy, Quinman!


quinmanshowoff.gif

Quinman is a Darker form of Ponman, who's design is based off of the Queen in chess and also K. Round. Here's an example of some of the attacks that Quinman has to offer.

https://www.youtube.com/watch?v=e1s_vYU-YxM&list=PLT5PSw98diuwR8znoPjxaL3wruEsc20qh&index=6

Another thing I've come to announce is a current progress update on what I consider finished so far:

  • General Changes

    • New Enemies

      • Quinman is fully finished, minus a little polish.

    • Enemy Act's

      • All of the enemy acts for Rudinn are finished.

      • No other enemy has been done yet.

    • New Area's/Item's/Cutscene's

      • All are pretty much not done yet.

  • Weapon Extra's

    • WoodenSword: Finished fully, including the gameplay change. Except for red variant.

    • SpookySword: Just started on its gameplayer change.

    • Trefoil: Finished, but needs some tuning. As well as finished red variant.

    • ManeAx: Finished, unchanged for the most part.

    • BraveAx: Finished fully, except for the red variant.

    • RedScarf: Finished, gameplay change is mostly focused done in comparison to the other scarves.

    • Ragger: Gameplay change is done, but sprites aren't. Red variant isn't finished but should be easy to do.

    • DaintyScarf: Gameplay changes and sprites are done. Still a little fiddling around. Red variant is probably going to be more difficult than others.

  • Extra's Soul Mode

    • Finished attacks for Rudinn

    • Finished attacks for Hathy

    • Finished attacks for Rabbick

    • Finished one attack for Bloxer


As you can see, there's been a lot of progress done, but there is still plenty more to be done. My job so far isn't finished yet. The next time I give you all a progress update will probably be when I have made considerable progress. Now the I have given you all the news, this Is Not Available, and I'll show you all what I have next time.



0 comments

Loading...

Next up

it has been a while since i posted here, but progress has been going smoothly. heres where im at so far. well over halfway done. id show more specific things, but I do want to keep some surprises

Another house i made long time ago.

I-Buki

Mio-Da!

Ibuki Mioda!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

My D&D art for my family so far (WIP if you couldn't tell)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Sonic and Shadow as Pokémons. #Fakemon

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?

This is my first post so be gentle!

Hoplegs is an unconventional and entertaining platformer where the gamepad buttons are your legs! Create and share your own levels, challenge your friends, and have fun!

Wishlist on Steam

https://store.steampowered.com/app/1395830/Hoplegs/

Cozy snow house i made a while ago