
Quinman is a Darker form of Ponman, who's design is based off of the Queen in chess and also K. Round. Here's an example of some of the attacks that Quinman has to offer.
https://www.youtube.com/watch?v=e1s_vYU-YxM&list=PLT5PSw98diuwR8znoPjxaL3wruEsc20qh&index=6
Another thing I've come to announce is a current progress update on what I consider finished so far:
General Changes
New Enemies
Quinman is fully finished, minus a little polish.
Enemy Act's
All of the enemy acts for Rudinn are finished.
No other enemy has been done yet.
New Area's/Item's/Cutscene's
All are pretty much not done yet.
Weapon Extra's
WoodenSword: Finished fully, including the gameplay change. Except for red variant.
SpookySword: Just started on its gameplayer change.
Trefoil: Finished, but needs some tuning. As well as finished red variant.
ManeAx: Finished, unchanged for the most part.
BraveAx: Finished fully, except for the red variant.
RedScarf: Finished, gameplay change is mostly focused done in comparison to the other scarves.
Ragger: Gameplay change is done, but sprites aren't. Red variant isn't finished but should be easy to do.
DaintyScarf: Gameplay changes and sprites are done. Still a little fiddling around. Red variant is probably going to be more difficult than others.
Extra's Soul Mode
Finished attacks for Rudinn
Finished attacks for Hathy
Finished attacks for Rabbick
Finished one attack for Bloxer
As you can see, there's been a lot of progress done, but there is still plenty more to be done. My job so far isn't finished yet. The next time I give you all a progress update will probably be when I have made considerable progress. Now the I have given you all the news, this Is Not Available, and I'll show you all what I have next time.










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