Game
Husk Nights 2

22 hours ago

A major performance boost coming to HN2 is reducing the viewport size to half-resolution. This makes lower-end devices able to run Office 2, the most taxing scene, at over 60FPS consistently. This also, however, requires a manual redo of all UI elements.




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HUSK NIGHTS 2: THE OFFICE 2 UPDATE.

What's new?

- Office 2: The Electrical Closet

- Practice Nights

- Bugfixes to Office 1

Adaptation is hard when your environment keeps changing…

Friday update release, anyone?

No clue what to title this, but I'm workin' on something cool. Visual clarity is hard to get with the pallet limit I've imposed on myself (8 colors), it appears cloudy on some screens/recordings for some reason. ~1w worth of work so far

Hey guys! I wanted to be transparent on the state of HN2:

HN2 is NO LONGER my priority project. I've started the framework for a new original title I wanna release by 2026.

As compensation, here's the reveal for Office 3: The Congrete Cage (update soon!)

We're TEN FOLLOWERS AWAY from 100 on Husk Nights 2! I've put more work into the Office 3 update, alongside squashing the plethora of bugs that comes with a game, admittedly, not well tested. Work also continues on the new project, called 'CAVES'. for now.

Hey! I've been made aware that currently, this build of HN2 has some funny silly bugs in the animatronics, namely them being invisible!

I'm taking down the current build for now, but fear not. There's an update soon so just stay posted :]

- BHZ

HUSK NIGHTS 2: THE OFFICE 2 UPDATE

A quick trailer, starring @finchu

It's my 19th birthday, so have a teaser <3

Peeping Tom.