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"Characterisation by magic is immensely fun." ~ yinka.
It's a one in a lifetime offer!
Looks a little better but eh... maybe too big (lmafo). Things like these will change even after a full release (which won't be for a while).
Slowly levelling up my level design. Still a lot to improve on, though.
Be hold! The cringe-caster in its natural habitat!
Small show chase of some of the progress. Still a lot to be done in this area alone. Changes are likely to happen.
A small glance to show what to expect. There likely will be changes. Majority of the NPCs shown here do have some dialogue, whether it's useful dialogue or not is to be discovered.
Me: *Sees a clever structural design* "Damn, that's actually very good. I should follow this philosophy."
Also me:
It's only a small sample but this does tell me people still find these interesting. I may make a short game based on a pirate campaign I once had.
Me: *Works on a small area* "Oh, this should only take like 30 minutes."
*3 hours have gone by*
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