Game
Five Nights at Possy's: Rebooted
7 years ago

A New Challenger Approaches...


Hey, all!

So development of Version 1.2 is going pretty well, and is shaping up to be quite difficult with some of the recent additions!

But in the case for at least one of these recent additions, trying to fit all the fine details for him into one textbox probably isn't gonna be enough... so this post will be dedicated to explaining his mechanics in greater detail, and more importantly, how to not get caught completely off-guard by this elusive antagonist.

The character in question is...

o2_cn.png

Oscar the (Animatronic) Chinchilla

Yep. Quite the familiar face from way back in FNaP's past... among other places...

During gameplay, it will be almost impossible to know where he is at any given time. While active, he can disable all ground level cameras, and can move in complete silence. On top of that, once he reaches a doorway, he will wait out of view in the blindspots. He can even approach when most other animatronics are there! (Except if either Possy is present.)

The only way to know for sure of his location is to check the lights for a rapid flickering. If you do see it, you'll need to act fast... having the lights on can quickly set him off!

Closing the doors on him will work, but it's important to keep them closed until he is done banging on the door. Open it too soon, and you'll find yourself face-to-face with a very angry rodent.

And that's about all the important details you'll need to know before facing him in Version 1.2. Still got a few characters to get in, tweak some night difficulties, and (maybe) add in a few extra challenges, but it should definitely be ready very soon.

'Till next time!



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I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

New project is having a fun, early outing.

That time of year again.

It is almost time...

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So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Yeah, we're doing this.

New look, new direction.