Hello everyone!
I know it’s been awhile since I’ve posted here, but the true reason is that PolyQuest has been evolving into a new project. After some time on the RPG, I realized that it would not be possible for one person working part time on the game to accomplish a playable project of this magnitude. PolyQuest is going to live on however in a new form - a procedurally generated rogue-like experience. This form of PolyQuest will take place inside of a cavern that has a story to tell, and many enemies trying to stop you from seeing it.
Keep your eyes peeled for updates, or even a demo that could be coming very soon…
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