Game
Kawaii Deathu Desu
6 years ago

A New Stage


Before we started the upgrades we realized that keeping the character’s limited moves by forcing her to retreat to the center of the stage created some problems. Among them, it created the need for the player to have an area domain so that the enemies did not reach the center of the screen, otherwise, to take damage would be inevitable and also sporadically created a failure in the collision of game objects.
With this in mind we decided to expand the stage to allow unlimited movement that resembles circling a cylinder. For this we are developing a tool that helps us to create the stages. Nonde the game objects are relocated cyclically during the movement of the character and the camera, as shown in the example image below.

5d0a7b0c635cc.png
5d0a7b10816b8.gif


0 comments

Loading...

Next up

In Maiden Cops, it will be possible to defend against enemy attacks. Just be careful, defense uses energy!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #MaidenCops | #screenshotsaturday | #Waifu | #MonsterGirl | #BeatEmUp

Finished the second stage of #MaidenCops, called Maidenhood Night. Our protagonists will search for clues about the criminal group behind the attacks on Maiden City.

#IndieGame | #IndieDev | #GameDev | #PixelArt | #screenshotsaturday

Back to posting Maiden Cops Progress. Today we bring you some in-game obstacles. Better not stand on top of those electric cables!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #MaidenCops | #screenshotsaturday | #Waifu | #MonsterGirl | #BeatEmUp

We've been working on several cool things for #MaidenCops over the past few weeks

#IndieGame | #IndieDev | #GameDev | #PixelArt | #screenshotsaturday

KDD - Optimization In this first week of 2018 we have already started updating the Kawai Deathu Desu. The first step we are taking is to optimize the management of game objects in sena to improve performance on devices with low memory.

Nina Debut! The #MaidenCops Bunny Girl!

Nina is the most experienced on the team. She's Lazy, playful, and super Cute!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #screenshotsaturday | #monstergirl | #mamono

#maidencops Nina Usagi uses the same melee weapons as Priscila Salamander. But with unique moves!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #screenshotsaturday | #monstergirl | #mamono

New Enemy

WireFrame KDD is booming, both in gameplay and content offered to gamers, we are starting to test and reshape our interface to deliver the best of usability during a game.