Next up
"Sonic Forces: Company of Resistance", an idea for a Sonic Forces themed Real-Time Strategy game that would play similar to "Company of Heroes". the main focus would be on the perspectives of the war that you don't see in the main game.
level blockouts for a new project (this one's for my final Game Art diploma semester)
take a guess what game this is supposed to be from...
only took literal months for my lazy ass to finish it but THE WAVE 3 UPDATE IS OUT NOW all the changes and additions are in the second picture
here's a lil' hint on what the next update may bring to the streets...
- 2ND BOSS WAVE UPDATE - - 2 NEW BOSSES with their own levels: Infinite from Sonic Forces and Sans from Undertale - Cross's Roadblock spawn has been changed - Audio and Sensitivity sliders added
AVAILABLE NOW
a new version Unity NextBot-ness is out, featuring a new type of special opponent, where with every (re-)start of a level you get a random chance to face against. here's the (loading) sequence once you get that chance
here's a list of enemies (you certainly wouldn't see in your average NextBot game) that i would add to this game here you can see their name, where they are from (depending on the character) and what enemy type the would be
"GET READY FOR THE NEXT BATTLE"
"Five Nights at Palmont City" - a concept/idea for a sequel of Five Nights at Rockport, taking place in Need for Speed Carbon's "Palmont City" where the player character is a new one involved in the territorial war between the big street racing crews...
MY NEW PROJECT IS OUT NOW: a remake of the SpongeBot Boss Fight from the Nintendo DS version "Nicktoons: Attack of the Toybots" in the Art-Style of "SpongeBob: Battle for Bikini Bottom Rehydrated"
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