
A new way of sharpening cameras. Gives a much cleaner result while also having variable strength.
(Look at facial highlights / dress if you're having trouble seeing the effect.)
Shader ported by @Stojo ![]()
Next up
Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.
Per my last post, here's what 17 extra hours of targeted work can change.
It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.
Happy New Deer!
To celebrate, we're replacing Scarlet!
Toy Mary looking for an audience.
Simplifying the mech so I can get it done and rigged. Once characters are finished, we're really in business! Should be done with this guy pretty soon.
Oh yeah. Living the dream.
Now Introducing...
Apparently the old MA2 models still work!
A bohrok just followed me.
Affinity page setting my beloved. What used to take ~20 minutes in -the other program- take like 2-3 in Affinity.















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