
A new way of sharpening cameras. Gives a much cleaner result while also having variable strength.
(Look at facial highlights / dress if you're having trouble seeing the effect.)
Shader ported by @Stojo ![]()
Next up
Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.
Happy New Deer!
To celebrate, we're replacing Scarlet!
Affinity page setting my beloved. What used to take ~20 minutes in -the other program- take like 2-3 in Affinity.
Toy Mary looking for an audience.
Apparently the old MA2 models still work!
Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.
I guess so.
A bohrok just followed me.
Per my last post, here's what 17 extra hours of targeted work can change.
It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.















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