
A playthrough of Open Doom 3.20 with Daggerfall monsters and Medeival Doom (a medieval weapons mod) loaded #gzdoom #rpg #daggerfall #elderscrolls
Next up
Random Slaughtermap Generator 2.0 being paired with Relighting v2.33b slighty optomized version... This gave me a map that had easy combat this time... #doom #procedural #zdoom
This is what it likes to use Reshade to Infuse HDR + Bump mapping into Doom (with zrdoom 3.0 loaded) with the carmack renderer on. Imagine the response if ID pioneered this technology in Doom instead of Doom 3? #doom #reshade #nextgen #whoneedsrtx?
Working on a sequel to Zrdoom called RMG... This is built up from scratch with a new setup, new map, new script. new algorrithm and totally different workings to the old version. Limitations make it less ZDOOM Feature intensive though. #doom #procedural
More playthrough footage of my ZRDOOM 3.0 procedural level generation doom mod for zdoom... https://vicious-games.itch.io/zrdoom-enhanced-30 #lzdoom #procedural #doom
This is Duke3d v10b + ZCajun Bot mod + Reshade with Bumpmapped textures + HDR + Bloom turned on... #lzdoom #whoneedsrtx? #Duke3d #reshade
This is a playthrough of the latest version of ZRDOOM 3.0, the procedural map generator mod for Doom 2... It makes randomly generated architecture and enemy placement in real time using ACS... https://vicious-games.itch.io/zrdoom-enhanced-30 #lzdoom #doom #procedural
Video of me playing Zrdoom 3.0 levels with Ultimate randomizer mod In Lzdoom using reshade to bumpmap and HDR it up! This is with my Retres texture replacer loaded with Bumpmapped Eternal Doom goodness! #lzdoom #doom #procedural #whoneedsrtx? #reshade
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