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PvZ Infected's Level Data Documentation has been updated for version 2.0.3, including the new plants, levels, and changes to prebuilt seed packet decks. In the meantime, Enjoy some silly PvZ Infected Spikeweed sketches!
Because of issues with layering and save data not being updated properly, version 2.1.0 is going to need to be delayed a little bit, at least until the latter is resolved. In the meantime, enjoy this icon for the first world!
More plants, more levels, more fun! This update is a smaller content drop before I finish off PvZ Infected's first world, and may be the last one for the year because of the number of songs and levels I need to make as well as the addition of a boss.
FNaF Forgotten's soundtrack is now out on YouTube! https://www.youtube.com/playlist?list=PLMHH2vQ_q8RFi4_bPH0J_7CNr…
I apologize, sincerely. You're not getting a boss this update for PvZ Infected... You're getting TWO!
Antivirus has officially released! I hope you download the full version and enjoy! Many additional modifications were done that I did not list in my last post, including:
Zelda-like Bosses is having its full release on Friday! I hope you enjoy the full version!
I made an intro animation for Zelda-like Bosses today. I honestly thought it was going to take weeks, but I did it all this morning. At this point, Zelda-like Bosses is almost done!
I have decided to completely redo PvZ Infected from the ground up, as the older version was both buggy and annoying to add new plants, enemies, and levels. Just today, I have set myself up to make it much easier for me to expand the game.
While most bosses were already finished by the time I published Zelda-like Bosses, I made a late addition to Beartrap's fight. He can now do an attack where his hands and head have an eye and you have to hit the true one.













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