Game
Outworld

6 years ago

A preview of the character's movement is interesting, isn't it?




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Temos muito a demonstrar no devlog. Na última semana, trabalhamos no ciclo dia e noite, movimento, câmera suave e dinâmica, sistema de IA (o que é fantástico!). Se gostarem do projeto, publicaremos mais imagens! Ótima semana a todos! :)

ENG - Devlog #1 - We have a lot to demonstrate on devlog. In the last week we worked on the day and night cycle, movement, smooth and dynamic camera, AI system (which is fantastic!).If you like the project we will publish more images! Great week everyone!

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Alone Together....

Made my first ever animation.

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.