(made the text coded to make it more readable)
Dying feels less like it's my fault, and more like it's the game's balancing. genuinely, what makes you think 50 dmg is good for a killer that can easily combo with m1's with a charge that already does a ton of damage and is easy to land. And don't get me started on the fact that Tripwire Basically has no cooldown for his mines that can blend in on angle island basically making them completely invisible. I thought this game was meant to be Survivor sided, no no no no, my friend. it basically became a killer sided game like pillar chase 2 did. but you actually get to last 2 seconds. 0.1 felt fair and enjoyable. THIS, THIS FEELS LIKE TORMENT/2011x BULLYING SIMULATOR. also can someone explain to me why the actual F*ck are the prices so expensive. I feel like if they cut them by 1k each, more people would actually be able to get them and have a fun time as killer, rather than getting bullied for 6 minutes straight as 2011x (hopefully his rework fixes this, or else I will combust like metal Sonic after dying but 10x more explosive). just, please nerf TripWire and Kolossos so we can actually have fun as the survivors. or just add a 0.1 version of the game so that we can actually have fun. anyway I hope you enjoyed my rant on how 0.2 is SUPER EXTREMELY UNBALANCED. or this could just be because of my ping. bye :D













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