Una pequeña actualización para el juego.
Cambios en la versión 0.5.2:
- Se modificó ligeramente el menú principal.
- Se mejoró la optimización.
Basically, due to a recently discovered unity vulnerability, I had to rebuild the game on the latest available unity LTS version.
Also, after the last update, I've noticed that I've used Plane meshes instead of simple Quads for tree LODs, so I had to fix that too
(for anyone who are confused, basically, a flat plane mesh has ~200 polygons. A Quad mesh has only 2. so the game was rendering 100 times more meshes than it needed to. lol)
Oh, also! I've realized that calling the game at it's current state a "demo" is a bit of a stretch. So from now and onwards the game will be in "alpha" state.
See you soon!











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