Well the game is 3D now. Which has been some what hard to implement. The 2 attached screenshots are of an issue and the fix. As you can see it will be voxel based. In the top left is the texture atlas used for tiles. All 6 sides can have different faces. Though it would be better to optimize this to use less atlas space.
Next up
Render culling, debug menu and some more
it seems im not that great with pixel art
Icons for the trophies
Feature preview for SLM UI EDITOR
A strange bug
Feature preview for 1.0.0 pre-release 1
THAT THING
who?
New navigation editor for Mission Impossible
Android port info and CDK info
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