Hello everyone.
I have encountered a major flaw within in Clickteam Fusion 2.5 that I have believe to have adverted which crashes due to a limitation within Direct3D 9, now the issue seems to go away when I move over to Direct3D 8, but the issue is that I built isometric mini games designed on P3D, which needs to have access to D3D9 for it to calculate vertexs right.
So my solution to this is a bit painful, but it SHOULD work out if things go the way it’s planned.
I will still use P3D related stuff for the game but I will have to convert it to work with Direct3D8, which unfortunately will push the game off a bit.
I apologize for this and I’m working with Clickteam to get this solved as soon as possible.
Thank you for your support
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