Basically development on it is progressing slowly, but it's getting there. I am currently working on the AI for a certain sequence. However I while I don't want to spoil anything, I will say the name of Sonic.EXE in this game is XSEIKYO
Next up
Aside from laughing at the number of views, I got a new RTX computer so I can do much more graphically advance stuff now
Project Immortality Final Demo Teaser.
( Just a heads up that this has a bit of a lore drop, however it does give better context to the part with eggman after that metal sonic boss fight )
Tomorrow
Progressing very slowly. Also here are a few comparisons of the current stuff with the updated stuff that the tails demo will include.
For fun I decided to put together a bunch of concept art I did during the planning phases of the first two demos. ( with some demo 3 things as well. ) This includes the sketches of the victims, early designs for XSEIKYO and a detail many missed in demo 1
Fine, here are screenshots from demo 3.
Now can you all stop asking how far into development demo 3 is. As demo 3 will be out when it is complete and up to my standards
Some camera angles
Random frame from the intro of Sonic Adventure
Also a little update to the warning screen ( It now clarifies more of the games content, a majority of which have been in the past demos )
the announcement is that a teaser trailer for demo 3 has been submitted to the upcoming EXE DIRECT. not quite sure if it will be included, but fingers crossed.
( Also image gives a little bit of what to expect from the teaser )










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