Many people (apparently) don't really like SOTWS's Infinity Route, not the route itself, but by the way you activate it; a.i, by killing 48 enemies or more.
The problem with this is that, the player will most likely want to explore and experience everything in the game, so, a player will most likely get the Infinity Route for their first playthrough, case in point, Sintinel's playthrough of SOTWS
A way to fix this that I thought of was, by making the reject Infinity options to be something more than just stats changes
Think of this like routes in Undertale (I know, cringe, but listen...), there's the Infinity Route, the Neutral Route, and the Non-Infinity Route
For the Infinity Route, on top of needing to kill 48 enemies, you also need to accept/defeat all 3 fold iniciations
For the Neutral Route, you would need to either reject at least one fold iniciation, but still accept 1 or 2 folds
And lastly, for the Non-Infinity Route, you simply would need to reject all 3 folds, or simply not get the 3rd fold initiative like in the base game
So, how's this sound?
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