3 years ago

A way to fix SOTWS's Infinity Route(?)


Many people (apparently) don't really like SOTWS's Infinity Route, not the route itself, but by the way you activate it; a.i, by killing 48 enemies or more.

The problem with this is that, the player will most likely want to explore and experience everything in the game, so, a player will most likely get the Infinity Route for their first playthrough, case in point, Sintinel's playthrough of SOTWS

A way to fix this that I thought of was, by making the reject Infinity options to be something more than just stats changes

Think of this like routes in Undertale (I know, cringe, but listen...), there's the Infinity Route, the Neutral Route, and the Non-Infinity Route

For the Infinity Route, on top of needing to kill 48 enemies, you also need to accept/defeat all 3 fold iniciations

For the Neutral Route, you would need to either reject at least one fold iniciation, but still accept 1 or 2 folds

And lastly, for the Non-Infinity Route, you simply would need to reject all 3 folds, or simply not get the 3rd fold initiative like in the base game

So, how's this sound?



6 comments

Loading...

Next up

A proof of concept

Papa Hart truthers unite!

...oh wait yeah, it's just me.

Is there such a thing as all you can drink buffet... fountain.... waterfall??

W.i.P. As the main characters' journey unfolds, I constantly want to add little touches like these. I think this helps make the characters more believable.

It's really important to me to make the characters engaging.

My post about Gearshift did weirdly well, so here's another of my AUs

RUDE RUNNER

Second Practice.

Merry Lisamas to all those celebrate it!

Comms open! You can contact me through Discord (funtermore)

Dyke and Nora's fankids or something..

Might do their post apocalyptic versions

#art #digitalart #lisarpg #lisatherpg #lisathepainful #lisaoc #ocart #ocxcanon

DEVLOG 11/01/2025

HAPPY HALLOWEEN!!!