
a
Next up
I had to check, scratch is capable of saving over 1000 of these costumes
say block is goated if you need to know where something is but dont want to make a costume because you're debugging
finally, some good fucking blocks
The project still doesn't use extensions in the base engine. The only sprite that needs them is the extenderdragon interface.
I changed how tiles are drawn so (for now) there are entire out-of-bounds areas that are excluded from being stamped on, and you can see the view bobbing pattern lmfao
trying to make collisions that arent total dogshit. quite hard.
new testing world
sign
In an attempt to make my life easier, ExtenderDragon v2 now also compiles costumes categorised in different sprites into a single sprite.
Now I don't have to scroll for years looking for stone bricks, and adding stuff inline will be WAY easier.











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