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finally, some good fucking blocks

Better collisions are coming.

I did it. I fucking did it.

Dynamically adjusting collision boxes that use vectors instead of the old method.

GET. FUCKING. BENT.

I made a page for this weird project to post my ramblings.

say block is goated if you need to know where something is but dont want to make a costume because you're debugging

new testing world

OOOOOOOOOUUUUUUUUUUUGHHHHHHHHHHH

MY BRAAAAAAAAAAIN

I changed how tiles are drawn so (for now) there are entire out-of-bounds areas that are excluded from being stamped on, and you can see the view bobbing pattern lmfao

I am going to do what Mojang does best: procrastinate.

I want to make a tool for me to animate and define entities similar to blocks. Why don't I just include this in ExtenderDragon? See slide 2.

(ExtD is for hundreds of blocks, not a dozen mobs.)