Hello! Today I would like to talk about the fifth episode and a little about the imminent patch, which will bring the Russian dialogue in the fourth, well, a little about the future.
future plans
The other day, the development of a new episode of BiSnt started. And at the moment a little less than half of the episode is already drawn (~ 40-45%).
My plans are to finish drawing it already at the end of this week / beginning of the next. In addition, I am already starting to write dialogs and draw up some moments that I forgot or did not take into account when I was just painting scenes. However, this episode will take another step towards the arch, which will be the most interesting. If you say a few words about the episode, then it will be mostly only about Champer, slightly touching the characters close to him, and will also slightly open what Champer likes to do at the time of the events of this episode. Well, in the end, the episode will also touch on a topic that was still in the very first episode. So, I’ll try to make something interesting out of this.
At the expense of deadlines and the release of the episode. Initially, I wanted to release it at the end of next week, but because of my crooked attempts to draw a dynamic battle, I decided that I should not rush. However, what can I say for sure, the episode will be released this month. A little later I will look at it more soberly. The amount of upcoming work is very large, but I still need to write course work x)
So it goes...
Now about the patch
It will be released on the 10th, this is the exact date. I’ll try to change something, maybe fix something, but I don’t promise anything. What exactly is, of course, Russian dialogues, and that’s all. I’ll try to add one, maybe two additional scenes if my hands reach out. After the patch, I’ll try to promote the game somehow. I don’t know how, but there are some thoughts.
True, the only thing that strongly repels the promotion of the game to the masses is the bias towards drawing from other people. Perhaps the picture is really terrible and as if painted in a pint, but I can not help myself. For the most important reason for creating BiSnt was not an attempt to show you incredible graphics, eerily smooth animation at 60 frames / second and the like. Nevertheless, I just wanted to create something that I hadn’t done before. Write your own story with your characters, your world, etc. And yes, yes, yes, I know that it all comes out very crookedly, but at least I have something to do, and I'm glad about it.
Ahem. Okay, that's enough.
Now about further plans. At least I still have a couple of ideas and ideas for other projects made in the same style, that is text adventure games mixed with short stories
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