21 hours ago

About Android Ports...


Hey dudes!

I really didn't wanna have to make this post, but it is important.

I always wanted to make android ports for my games. But, whenever I get around to doing it, I just get bombarded with errors and what not.

Making a PC game is easier, cuz' most if not all game engines are on PC and you don't have to install any fancy software to export that exe file.

But, making Android games is another story. On PC, there's like so much stuff u gotta install and setup. It's actually a headache.

I don't wanna delay my games just because of the Android port. It's unfair for the PC users.

"Well why don't you release the port separately?" That's the thing. The port itself would take so much time to learn and setup. It would screw over the later games.

Like, for example if I made an Android port of FNWYM 1, it would slow down the development of FNWYM 2.

That just cannot work for my situation because I don't get much free time to make my games.

I truly apologize if this wasn't what you wanted to read.

But, to make it up for Y'all, I'm givin' you all permission to make android ports of my games! All of em! Just credit me!

Alrigh, have a good day! :)



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The estimated difficulty thingy was taken from TRTF 2 Winter Wonderland!

https://gamejolt.com/games/TRTF2/537782

Welp :P

I beat 4/20 mode in TLO 2 R!!!

(Didn't record the run so I might re-beat for video evidence)

Jeez, this thing looks ancient! When'd this come from, 1968???

These weren't in the original game...

Green, Yellow, and Red.

I already beat this, why am I having a hard time re-beating it??? (Literally no one is gonna believe me now )

Did I like accidentally beat a mode that wasn't 4/20 or something???

I have had a total of 15 fails!

I got REALLY lucky when I first did 4/20...

Our Souls Arise!