For Buildy, I reused the source code from some of my ThreeDWorld projects because it won’t be built using Godot or Unity—or any other engine—but rather via HTML using Three.js, which allows for creating 3D visuals in a browser. The reason I’m not making it available on the Buildy browser is that Buildy will utilize features that aren’t possible in a browser due to CORS security restrictions, etc. Buildy will be a sort of tribute to GMOD but in a version closer to DOOM and similar games.
but it won't use raycasting, and it won't use the Doom engine style
because I don't want to make 3D mapping complicated, since the map will be used with .xml files & maybe other files too
















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