Game
Tail of the Champion
8 years ago

About code, art and everything


We don’t usually participate in game jams. We don’t have premade prototyping assets or helper libraries for our tools. In other words, we are not prepared. Even the tools we are using now are pretty new to us. But that is kind of the point in the game jams in the first place, isn’t it?

Usually, when starting to program new project in OOP world where we come from, the first job is to map out namespaces and classes, prepare interfaces and design base classes for complex systems. Then redesign the whole thing. Then comes the twisting and wrapping until the whole mess becomes a circular dependency spaghetti monster. Not this time! In the code side of our jam project, it is all about running wild and having fun. Ignoring all the written and unwritten rules of software development we create something new and we are already proud of it!

In the art department, it is all about limits. We are using only colors found in good ol’ C64 palette and the pixels are huge. Generally, the virtual resolution is 85x45. However, we had to make the font with a slightly higher resolution to fit enough text to screen.



0 comments

Loading...

Next up

Important thing to spend time!

Smacklings announces here on Game Jolt! Go check our development progress https://gamejolt.com/games/smacklings/477866

Cover art

Old TV effect

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

I-Buki

Mio-Da!

Ibuki Mioda!

Cash Banooca