Game
Rocket Shibe
11 years ago

Achievements are working... sort of. =)


It took me a while to get the trophies and scores working with GameJolt, but now that they are I am excited to see what people think.

I still want to find custom icons for all the trophies, and I need to figure out how to load and verify them, but I’m pretty happy with the game as it stands.

For a while it will tell you you got either the “boom” or “gently, now” trophy every time you finish a run. I’ll fix it, but for today I’m tired and hungry. So I think I’ll stop. =)



0 comments

Loading...

Next up

Mega coin glitch!

I made a pretty fun Snapchat lens / game out of this, and then decided to do a render in Blender of it.

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Path of Kami: The Evolution of the Lore

Strange Umbrella

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

I made a small jungle house.

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100