Game
FNAF: AFTERMATH - ACT 1 [ REMAKE COMING SOON ]
11 months ago

ACT 1 • V2.0.0 Patch Notes • Out Now!

Performance, Quality of Life, and Bug Fixes


With this update, I wanted to only improve what was present in the game, and change the least amount i could, Saving the bigger differences for the Remake.

What's New:

  • Performance Improvements up-to 3x in all areas

  • Remade Pizza Sim level from scratch (it got corrupted..)

  • Fixed Pause Menu bugs.

  • Replaced App icon to fit with Act 2 & 3's

  • Ported From UE5.1 to UE5.4.

  • You can now skip the Intro Scene.

  • Human Character Performance Heavily Increased.

  • Upped Flashlight Brightness.

  • Increased Brightness in some Areas.

  • Roxy's Jumpscare has been Fixed in 'The Chase'

  • The model Viewer has been overhauled, Better Performance & Placement of models. Still may give performance issues for lower-end Computers.

  • Fixed mouse issues in Point & Click levels.

  • Increased Player Speed in 'A Fun Time' chase scene.

  • Changed Intro Text

  • Fixed Ending 'Aftermath' image not filling the screen



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Just some scrapped renders. was going to be used for death screens.

TOMORROW... • ACT 2 DEMO AT 10:00AM

Act 2 Remastered, now in development. What to expect: Improved Graphics, UI and models. no gameplay changes except where necessary.

When to expect it: No time frame yet, likely a couple months out.

Nights 1 - 5 are nearly complete. Just some things I gotta tidy up & playtest. Jumpscares & poses are finished, and the nights have already been balanced as well.

ACT 2 • 2 NIGHT DEMO OUT NOW! Runtime: Around an Hour

Act 2's Night 3 + 4 are coming soon.. Likely Q1 2025... In the meantime, check out the Act 2 Demo if you haven't already!

My new FNaF game: DELIRIUM is out now!!!

~40 minutes of playtime

Developed over the course of 8/9 days.

A classic FNaF experience. Made for those who have experience with FNaF 1 - 4.

Thanks for 1,100 downloads of Act 1! The Act 2 Demo releases this sunday!

Added in Proper reverb, working on improving the Lighting and reflections as well. Probably gonna keep the atrium Dark for Night Shift purposes, but I'm looking into adding more Models & detail as well.